Mage
7 abilities
Explains why the fireball was technically justified. Unlock these by spending mastery on your character.
1 basic
5 active
1 passive
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Spark active
A starter spell with commitment issues.
Static cling, but meaner.
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Focused Mind passive
Think harder. INT takes notes.
Meditation, but with consequences.
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Frost Nudge active
Chill the room and the opponent.
Emotional support hypothermia.
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Arc Bolt active
Lightning that remembers your name.
Please do not try this at home. Or at work.
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Mana Burn active
Spend MP to make problems go away louder.
Fiscal responsibility for wizards.
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Controlled Catastrophe active
Barely controlled. Thoroughly catastrophic.
The safety briefing was optional.
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Arcane Prod basic active
A free magical poke. No staff bonking required.
Magical, free, and mildly insulting.
Nothing matches those filters.