Grind Quest
Bard
10 abilities

Turns combat into a branding opportunity. Unlock these by spending mastery on your character.

1 basic 6 active 2 passive 1 heal
  • Dissonant Riff active
    5 mastery · 4 resource · 5–9 dmg

    Music as a blunt instrument.

    Encores are non-negotiable.

  • Power Chord active
    8 mastery · 6 resource · 8–12 dmg

    Amp goes to eleven. Mob goes to zero.

    Volume as diplomacy.

  • Soothing Melody heal
    8 mastery · 6 resource · 7–12 heal

    Heal a little. Hum a lot.

    Lullaby with benefits.

  • Stage Presence passive
    8 mastery · passive bonuses

    Charisma is luck with better lighting.

    Applause optional. Bonuses included.

  • Cutting Wit active
    12 mastery · 8 resource · 10–16 dmg

    Roast them. Literally adjacent.

    Comedy with collateral.

  • Dissonant Riff II active
    12 mastery · requires bard-dissonant-riff · 7 resource · 9–14 dmg

    Louder. Worse. Better.

    Critics hate this one trick.

  • Encore Energy passive
    12 mastery · passive bonuses

    Never leave the stage empty-handed.

    Second wind, first billing.

  • Grand Finale active
    16 mastery · 10 resource · 14–20 dmg

    Curtain call for the enemy.

    Standing ovation optional.

  • Showstopper active
    20 mastery · 12 resource · 16–24 dmg

    The number that ends the show.

    House lights. Permanent.

  • Opening Note basic active
    Free · always available

    A free chord that somehow hurts.

    Key of mildly inconvenient.